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Creating maps
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Maps
When you set up your entities and tilemaps, you can start creating your maps.
Click on the New button on the left panel to add a new map. If you are on mobile, the left panel is collapsed. Click on the top left floating button to open it.
When you create a map or update it, make sure to click on the Create Exploration or Update Exploration button at the end of the page. This will save your changes.
Maps have a name and description. You can also set a music track.
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Background
You can set a background image for maps. Click on the Select Map Background Asset button and choose one. Make sure to have uploaded one before on the Assets Panel.
The background has two configuration checkboxes:
- Parallax. When checked, the background will stay fixed and follow the camera, creating a parallax effect.
- Tiled. When checked, the background will repeat, filling the screen. This can only be enabled if Parallax is checked. If parallax is not checked, the background will be part of the map. You can use this in replacement of tilemaps.
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Tilemap Configuration
In this section you can paint your map using your uploaded tilemaps. You can clear your tilemap configuration clicking on the Clear Tilemap button.
- Set the grid size of your map.
- Set the tilemaps that will be part of your palette. All of them must be of the same size.
When painting your map, you can work on up to three layers. Entities are placed over layer 2, meaning layer 3 is rendered over them.
- Click on the layer you want to work on.
- To toggle their visibility, click on their respective blue button.
- To clear your layer, click on the Clear button.
- To select your tilemap brush from the palette, click on their icon in the horizontal list.
Left-click paints and right-click erases. On mobile, or if you want to swap what tap/left-click does, use the floating buttons in the top-right: pencil for paint mode, eraser for erase mode.
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Placing entities
On the next section, you can start adding entities to your map. Click on the Add Entity button to open the selection modal. Non static entities cannot be instanced more than once.
In the Map Preview section, at the Entities tab, you can position your entities dragging them to your desired position. When clicking on them, the override window opens on the right.
On the entity override window, you can set override values:
- Display name
- Outfit. The Use Entity Default option will use the current default outfit.
- Interaction radius
- One time interaction. The interaction sequence won’t trigger more than once.
- Interaction Sequence. Sequence that will play when interacted.
- Visibility Conditions. When false, the entity won’t be visible.
To learn about interaction sequences, take a look at Event Tags.
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Placing map collisions
In the Map Preview section, at the Collisions tab, you can add colliders to your map. To add a new collider, click on the purple buttons on the left. Each one adds a different type of collider.
There are three types of colliders: box, circle and polygon.
- Box. Its properties are position, width and height.
- Circle. Its properties are position and radius.
- Polygon. Its property is a list of points with position data.
You can edit these properties by clicking on the colliders and dragging your mouse on their circular handle points, or on the properties window on the right.
To add points to a polygon collider, go to the properties window and click on the Add Point button. This will let you add one point at the position you click on. To cancel this action, click on the button again.
To delete points from a polygon collider, go to the properties window and click on the trash bin button of the point you want to delete.
To delete a collider, go to the properties window and click on the Delete Collider button.