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Objectives
Create a more dynamic storytelling using objectives that respond to player actions. When objectives are completed, they can trigger actions such like item addition, scene suggestion, etc.
Both characters and scenes can have dedicated objectives.
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Creating the objective
- Hint: Give players a hint to help them achieve the objective.
- Condition: The condition for the objective to be triggered. Must be a yes or no condition. You can also use variables from any variable bank you create.
- Condition actions: The actions to be triggered when conditions are met, such as scene transitions or adding items.
To learn more about actions, read Actions.
To learn how to create variables, read Variable Banks