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Cutscenes
Cutscenes provide precise control over scripted story sequences. Unlike Scenes, cutscenes ensure every word, pause, and decision point plays out exactly as intended.
Some examples of its use are:
- Opening sequences that establish the tone and hook players
- Critical choices with meaningful branching consequences
- Emotional scenes requiring exact dialogue delivery
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Cutscene Parts
Cutscenes are composed of a list of parts. Each part has:
- Background: Background image.
- Music: Music to be played.
- Characters: Up to two characters can be in a cutscene part.
- Content: The content of the cutscene, which can be dialogue, descriptions and choice options.
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Dialogue
Useful for character dialogue.
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Description
Narrative descriptions to set atmosphere or explain events.
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Options
Interactive choices that can be used to branch the story. There are three types of options:
- Add Item: Add an item to the inventory.
- Navigate to scene: Go to a new scene.
- Set variable: Modify a variable from a variable bank.
Options have two customizable fields:
- Option text: The text that will display for this option.
- Prompt: Describe what happens when the user chooses this option.