# Cutscenes

Cutscenes provide precise control over scripted story sequences. Unlike Scenes, cutscenes ensure every word, pause, and decision point plays out exactly as intended.

Some examples of its use are:

  • Opening sequences that establish the tone and hook players
  • Critical choices with meaningful branching consequences
  • Emotional scenes requiring exact dialogue delivery

# Cutscene Parts

Cutscenes are composed of a list of parts. Each part has:

  • Background: Background image.
  • Music: Music to be played.
  • Characters: Up to two characters can be in a cutscene part.
  • Content: The content of the cutscene, which can be dialogue, descriptions and choice options.

# Dialogue

Useful for character dialogue.

# Description

Narrative descriptions to set atmosphere or explain events.

# Options

Interactive choices that can be used to branch the story. There are three types of options:

  • Add Item: Add an item to the inventory.
  • Navigate to scene: Go to a new scene.
  • Set variable: Modify a variable from a variable bank.

Options have two customizable fields:

  • Option text: The text that will display for this option.
  • Prompt: Describe what happens when the user chooses this option.